Monday, April 03, 2006

 

"Virtuality and Its Discontents" & " Identity Crisis"Reader Response

The one thing that is most important to dedicated MMO fans is a submersive world complete with it's own sense of civilization. Gamers linked by taste in turn look for a subculture within the MMO that allows them to communicate and co-exist within this paradigm. Some would say that an MMO broken down to it's bare bones is an interactive chatroom. While this is definately an aspect in the sense of communication and dialogue, one must also realize the importance of gameplay; more specifically : consistency and a reward system equal to difficulty of missions. All of these things wrapped together is what an MMO is supposed to be: an immersive environment that allows gamers to romanticize alter-egos in the guise of a fictional world.

This sense of immersion allows gamers to feel a sense of community and purpose, which would mirror our own world, but in a paradoxial fashion. It seems that what would be everyday interaction between people would seem boring; but tantalize the tastebuds of gamers with a fancy and appreciation for video games, and you would have a thriving community existing through the wires of cable that virtually connect us all.

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