Tuesday, April 18, 2006

 

The Social Mind: How Do You Get Your Corpse Back After You've Died?"

The sense of epic proportions found in MMORPGs allows us to bond with a surreal sense of avatarial humanity projected through the guise of contemporary digital media. This, in turn, allows us to filter our essence via the avenue of a digital self, that can interact with various other different forms of avatars, with obvious similarities: The fact that living, breathing human beings are responsible for the actions of the avatar playing out on screen.

This conveys a sense of random possibilities, that seamlessly never occur twice, despite the usually mundane, repetitive actions done to level up and evolve characters. This bond between the human mind is projected into various forms of stimuli- which can effect a number of algorithms found within the underlying context of the game. These types of games allow "users" to create a social structure of their own liking; which is a real living, breathing piece of existance. This is taken seriously by most 'hardcore' gamers interested in the genre; which only amplifies the ambitious minds of other gamers; causing it to spread like an insideous infection.

Comments:
I wonder why these new networks aren't taken seriously by hardcore gamers? This would be an interesting thing to explore further.
 
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