Friday, April 14, 2006
Final Fantasy 3 - Game Journal (Week 13)
What really makes something believable? In my opinion, it is simple: what we can relate to always draws us closer. In this sense, I feel that humanism is something that we can all relate too; which binds us as a people. This pertains to relationships, and how we interact with one another. Feelings, emotions, and humanism is what makes us what we are; and if we can see that delicate balance in peril for anyone else; we instantly feel for them.
I feel that this is one of the primary aspects that draw me to the RPG Realm. In today’s day and age, not many people really give a shit about who did what to whom, and how it affected him or her. Today’s consumer is more interested in pick –up and play titles that take little or no time to invest time in. Fast moving, flashing, bright colors is what draws the eyes of consumers in today’s market, which is a shame in my eyes.
As a game design/development student here at Columbia, I feel that it is my mission to bring it back to the essence. Creating a living, breathing environment that envelopes the user into a world where he/she can enjoy the romanticism of escaping from everyday monotony.
The more I play FF3, the more I realize that it isn’t necessarily the technology that you are developing doesn’t really reflect the success of a game: More importantly, it is based upon well-thought execution.
Who would of ever thought that someone such as myself, that always has the new console technology the day it comes out, would be using my X-Box 360 as a footrest, while I relax and enjoy the realm of Final Fantasy 3, on a SNES Emulator? I sure as hell never would of, and that is what leads me to this revelation.
The reason I want to make games is to give other people the feeling I had when I play/played games such as FFIII. The sense of depth and interest that is void in most of the titles in this day and age.
I feel that this is one of the primary aspects that draw me to the RPG Realm. In today’s day and age, not many people really give a shit about who did what to whom, and how it affected him or her. Today’s consumer is more interested in pick –up and play titles that take little or no time to invest time in. Fast moving, flashing, bright colors is what draws the eyes of consumers in today’s market, which is a shame in my eyes.
As a game design/development student here at Columbia, I feel that it is my mission to bring it back to the essence. Creating a living, breathing environment that envelopes the user into a world where he/she can enjoy the romanticism of escaping from everyday monotony.
The more I play FF3, the more I realize that it isn’t necessarily the technology that you are developing doesn’t really reflect the success of a game: More importantly, it is based upon well-thought execution.
Who would of ever thought that someone such as myself, that always has the new console technology the day it comes out, would be using my X-Box 360 as a footrest, while I relax and enjoy the realm of Final Fantasy 3, on a SNES Emulator? I sure as hell never would of, and that is what leads me to this revelation.
The reason I want to make games is to give other people the feeling I had when I play/played games such as FFIII. The sense of depth and interest that is void in most of the titles in this day and age.