Friday, April 14, 2006
Final Fantasy 3 - Game Journal (Week 11)
After finishing Indigo Prophecy, I decided to take a new approach to this game journal. I'm not really one for flashy graphics and cutting-edge technology; I've always gravitated more toward substance, consistency, and originality. Because of this simple fact, I will almost always choose an NES, Sega Genesis, or Dreamcast over this new technology (X-Box 360, PS3, etc.) A great example : My X-Box 360 collects dust, while I revel in the universe of Final Fantasy (III to be specific) on my PSP.
I've always had a soft spot in my heart for the realm of RPG's. I've always been attracted to the depth of character development, story, and creativity. With today's titles, we see more reliance on graphical persusaion and flashy technology then what we really yearn for : A well-developed and executed title that allows us to dream.
With that being said, I delve into the world of Final Fantasy 3 with the intent on once again saving the universe from evil incarnate (Sephiroth, Kefka, etc.) As the "retro" graphics and sounds begin to assault my senses, I feel a sense of nostalgia. I feel at home in this world, where all is well thought out and executed. Without the ability to lean on graphics and flash, you begin to realize that you must develop excitement through other means.
I've always enjoyed the challenge of limitation- which forces the directive mind to think outside of the box, usually rewarding gamers with something totally different and great.
Out with the new, in with the old.
If you are ever wandering around Figaro desert, keep in mind that somewhere underground inside the submerged Figaro Castle, you will find me- along with the rest of my party, getting ready to save the world.
-Joe De Urso
I've always had a soft spot in my heart for the realm of RPG's. I've always been attracted to the depth of character development, story, and creativity. With today's titles, we see more reliance on graphical persusaion and flashy technology then what we really yearn for : A well-developed and executed title that allows us to dream.
With that being said, I delve into the world of Final Fantasy 3 with the intent on once again saving the universe from evil incarnate (Sephiroth, Kefka, etc.) As the "retro" graphics and sounds begin to assault my senses, I feel a sense of nostalgia. I feel at home in this world, where all is well thought out and executed. Without the ability to lean on graphics and flash, you begin to realize that you must develop excitement through other means.
I've always enjoyed the challenge of limitation- which forces the directive mind to think outside of the box, usually rewarding gamers with something totally different and great.
Out with the new, in with the old.
If you are ever wandering around Figaro desert, keep in mind that somewhere underground inside the submerged Figaro Castle, you will find me- along with the rest of my party, getting ready to save the world.
-Joe De Urso
Comments:
<< Home
You have an important point here that many game journalists and others are unable to see--that gameplay ultimately determines enjoyment far more than flashiness, at least for many people.
Post a Comment
<< Home
