Friday, March 03, 2006

 

Simulation vs. Narrative (Response to Readings)

Focusing on the different mechanics found in simulation and narrative, we are introduced to ludology: the disipline that studies games in general, and video games in particular. Breaking down the elements of both, we can begin to draw a semi-clear distinction between the two. With the simulation focused more on giving the gamer an individual experienced based on perceptive qualities, the ideology of creating "tools" for the gamer to manipulate in the game world becomes more believable.
Narrative is based on a more story-driven criteria, treating the gamer to a cinematic "interactive movie". Linear by nature, this comes with compromise: Limiting the algorithmatic formulas to problems in the game world. Usually driven by an array of breath-taking graphics, these types of games rely heavily upon a well-written story/narrative that can create the illusion of a seamless gaming experience.

Comments:
But Frasca's pointing to something in between. She wants designers to produce games that have some simulation in them to allow for, say, different endings.
 
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